Try / Share / Iterate — Creative Technologist / Chief of Innovation @bonjourdpt

Montreal, QC, Canada
Joined February 2009
'3D Gaussian Splatting for Real-Time RF Rendering' rose to the 2nd challenge I presented. The magnifying glass isn't still crystal clear, but the result is compelling. Look at the small details/hairs on the succulent plant. Rendered in real-time. #gaussiansplatting #3D #AI
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Hugues Bruyère retweeted
In this iteration, I’ve added @AIatMeta’s SAM 2 to our workflow to segment people. Lisa and I had fun testing it in our lab—striking poses in sequence, with our bodies precisely isolated for a refined Stable Diffusion effect. #MR #AI #Passthrough @MetaforDevs
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Hugues Bruyère retweeted
Just updated my MR + Diffusion prototype to use @MetaQuestVR Meta’s Passthrough Camera API. It’s a raw port for now; next, I'll focus on UX exploration. It’s now much easier to do a screen recording. #MR #AI #Passthrough @MetaHorizonDevs
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Hugues Bruyère retweeted
Time to update my Quest MR + Gen AI prototype now that @MetaQuestVR Camera API is out — This proto is using a workaround to capture passthrough snapshots, processes them with Stable Diffusion, and displays the results back in their exact physical location. #MR #AI
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Daylight saving — Spring is coming — Mixed Reality + Stable Diffusion. #MR #AI #StableDiffusion
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I tried the XGrids Lixel L2 Pro thanks to Skytech and @XGRIDS2023. This scanner is quite impressive. Here is a capture, rendered as 3D GS, of the staircase of our building I captured while going up the levels. #3dscanning #gaussiansplats #gaussiansplatting #digitaltwin
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Hugues Bruyère retweeted
It won't take long before we'll be able to "reskin reality" in real-time. I had the chance to try this prototype that combines the #MixedReality view on a Quest device with Stable Diffusion AI and it feels like all the pieces are about to fit together... Special thanks to @smallfly , Chief of Innovation at Dpt. for sharing this early version.
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Square version :)
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Mixed Reality + Stable Diffusion — Trying to escape the winter.⁣ ⁣ #MR #AI #StableDiffusion
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Mixed Reality + Stable Diffusion — AI Urbex #MR #AI #StableDiffusion #urbex #Quest3 #madewithunity
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Mixed Reality + Stable Diffusion — How my desk might look after years of being abandoned.  #MR #AI #StableDiffusion #Quest3 #madewithunity
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MR + Stable Diffusion Patchwork #MR #AI #StableDiffusion #Quest3
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I really like this use case: quickly capturing a series of spatial snapshots of my surroundings, resulting in an alternate reality patchwork once processed w/ a SD workflow.⁣ The snapshots, not being perfectly aligned, create a sense of depth. #MR #AI #StableDiffusion #Quest3
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Hugues Bruyère retweeted
Mixed Reality Diffusion — Captured snapshots from the Quest 3 passthrough feed are processed in real-time with a Stable Diffusion workflow and displayed back on the Quest.⁣ ⁣ #MR #AI #StableDiffusion #ComfyUI #Quest3 #meta #madewithunity
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Hugues Bruyère retweeted
[02/02] Took my MR Diffusion experiment outdoors in -23°C! Quick tests since I deployed the img2img Diffusion workflow on @runpod_io. Even though it’s running on an RTX4090, perf. isn’t as on my local rig—in part b/c I'm in MTL while the server is in OR. #MR #AI #StableDiffusion
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Hugues Bruyère retweeted
[01/02] Took my MR Diffusion experiment outdoors in -23°C! Quick tests since I deployed the img2img Diffusion workflow on @runpod_io. Even though it’s running on an RTX4090, perf. isn’t as on my local rig—in part b/c I'm in MTL while the server is in OR. #MR #AI #StableDiffusion
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