We have been working hard on something special for you guys - Access to the Meta Quest cameras👀 👨‍🏫 Learn all about it here: invidious.tiekoetter.com/1z3pcMJbnRA ⭐️ Check out my samples here: github.com/xrdevrob/QuestCam… Our official Passthrough Camera Samples: github.com/oculus-samples/Un… Documentation: developers.meta.com/horizon/…

Mar 14, 2025 · 1:33 PM UTC

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I want to give a huge shout out to all the passionate devs who have been pushing for Camera access, have put in the work and have even enabled other developer to use workarounds to build out first prototypes. @trev3d: github.com/trev3d/QuestDispl… @lukas_moro: nitter.tiekoetter.com/lukas_moro/status/1794… @lucas_martinic: nitter.tiekoetter.com/lucas_martinic/status/… @mechpil0t: nitter.tiekoetter.com/mechpil0t/status/18568… and many more.
Inspired by this exploration from @ConcreteSciFi I built an implementation of object detection on the pass-through for a Unity application on Quest 3 using YOLOv8.
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Replying to @xrdevrob
YYEEEEESSSSSS FINALLY!
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Tony, I was waiting for you❤️
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Replying to @xrdevrob
congrats dude
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thank you kind sir
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Replying to @xrdevrob
i hear angels singing
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Replying to @xrdevrob
great stuff. What I was wondering about: Could this be used to decrease drift in (Multi-user) LBVR ?
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I have not tested it myself, but I could imagine you could use QR codes to localize yourself instead if using anchors. I have a QR code sample where you can select between single and multiple QR code tracking, that should get you started nicely: github.com/xrdevrob/QuestCam…
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